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-
- #ifndef _MAININCLUDES_
- #include "main.h"
- #endif
-
-
- void MyDisposeEverything (void)
- {
- short nIndex;
-
- // dispose of the sprite world and associated graphics world
- if (gSpriteWorld)
- DisposeSpriteWorld(gSpriteWorld);
-
-
- // dispose of each sprite’s image data
- for (nIndex = 0; nIndex < kNumSprites; nIndex++)
- {
- if (gCompressedPictures[nIndex])
- DisposeHandle(gCompressedPictures[nIndex]);
-
- if (gImageDescriptions[nIndex])
- DisposeHandle((Handle)gImageDescriptions[nIndex]);
-
- if (gSprites[nIndex])
- DisposeSprite(gSprites[nIndex]);
- }
-
- // dispose of the sprite plane world
- if (gSpritePlane)
- DisposeGWorld(gSpritePlane);
- }